Skip to content

OctaneRender for Cinema 4D - 完整目录树结构

生成时间: [2025-01-02 19:00:00 +08:00]


📚 完整目录树

基于您提供的 目录结构.html 文件,以下是完整的目录树结构:

OctaneRender for Cinema 4D 手册

├── 📄 OctaneRender for Cinema 4D (OctaneRenderforCinema4D.md)

├── 📖 Welcome to OctaneRender (WelcometoOctaneRender.md)
│   ├── About OctaneRender (AboutOctaneRender.md)
│   └── Requirements (Requirements.md)

├── 🚀 Getting Started (GettingStarted.md)
│   ├── How Octane Works (HowOctaneWorks.md)
│   ├── Install OctaneRender Standalone Edition (InstallOctaneRenderStandaloneEdi.md)
│   ├── Install OctaneRender Plugin for Cinema 4D (InstallOctaneRenderPluginforCine.md)
│   ├── Starting the Plugin (StartingthePlugin.md)
│   ├── C4DOctane Plugin Overview (C4DOctanePluginOverview.md)
│   └── Deactivation & Troubleshooting (DeactivationTroubleshooting.md)

├── 🛠️ Using the Plugin (UsingthePlugin.md)
│   └── Quick Startup - Setup a Scene and Render (QuickStartupSetupaSceneandRender.md)

├── 🏷️ Octane Object Tag (OctaneObjectTag.md)
│   └── Interface & Settings (InterfaceSettings.md)

├── 👁️ Exploring the Live Viewer (ExploringtheLiveViewer.md)
│   ├── Anatomy of the Live Viewer (AnatomyoftheLiveViewer.md)
│   ├── Live Viewer Commands (LiveViewerCommands.md)
│   ├── Live Viewer Info & Progress (LiveViewerInfoProgress.md)
│   ├── Live Viewer Menus (LiveViewerMenus.md)
│   │   ├── File Menu (FileMenu.md)
│   │   ├── Cloud Menu (CloudMenu.md)
│   │   ├── Objects Menu (ObjectsMenu.md)
│   │   ├── Vectron Menu (VectronMenu.md)
│   │   ├── Materials Menu (MaterialsMenu.md)
│   │   ├── Compare Menu (CompareMenu.md)
│   │   ├── Options Menu (OptionsMenu.md)
│   │   ├── Help Menu (HelpMenu.md)
│   │   └── GUI Menu (GUIMenu.md)
│   └── Live Viewer Settings (LiveViewerSettings.md)
│       ├── Kernels Tab (KernelsTab.md)
│       ├── Camera Imager & Post Tab (CameraImagerPostTab.md)
│       └── Settings Tab (SettingsTab.md)
│           ├── Devices Tab (DevicesTab.md)
│           ├── Account Tab (AccountTab.md)
│           ├── C4D Shaders Tab (C4DShadersTab.md)
│           ├── Color Management Tab (ColorManagementTab.md)
│           ├── Other Tab (OtherTab.md)
│           ├── Paths Tab (PathsTab.md)
│           ├── Log Output (LogOutput.md)
│           ├── Environment Tab (EnvironmentTab.md)
│           ├── Out of Core Tab (OutofCoreTab.md)
│           └── Nodes Tab (NodesTab.md)

├── 📐 Geometry in Octane (GeometryinOctane1.md)
│   ├── Native Octane Geometry (NativeOctaneGeometry.md)
│   │   ├── ORBXLoader (ORBXLoader.md)
│   │   └── Vectron (Vectron.md)
│   │       └── Vectron Texture Displacement (VectronTextureDisplacement.md)
│   └── Octane Scatter (OctaneScatter.md)
│       ├── Distribution Settings (DistributionSettings.md)
│       ├── Effector Usage (EffectorUsage.md)
│       ├── Display Settings (DisplaySettings.md)
│       └── VRAM Considerations (VRAMConsiderations.md)

├── 🎨 Using Materials (UsingMaterials.md)
│   ├── Creating Materials in Octane (CreatingMaterialsinOctane.md)
│   ├── BRDF Models (BRDFModels.md)
│   ├── Energy Conservation (EnergyConservation.md)
│   ├── Materials and VRAM (MaterialsandVRAM.md)
│   ├── Nested Dielectrics (NestedDielectrics.md)
│   ├── Material Types (MaterialTypes.md)
│   │   ├── Material Type Overview (MaterialTypeOverview.md)
│   │   ├── Octane Material (OctaneMaterial.md)
│   │   │   ├── Diffuse Material (DiffuseMaterial.md)
│   │   │   ├── Glossy Material (GlossyMaterial.md)
│   │   │   ├── Specular Material (SpecularMaterial.md)
│   │   │   ├── Metallic Material (MetallicMaterial.md)
│   │   │   ├── Universal Material (UniversalMaterial.md)
│   │   │   └── Toon Material (ToonMaterial.md)
│   │   ├── Standard Surface Material (StandardSurfaceMaterial.md)
│   │   ├── Hair Material (HairMaterial.md)
│   │   ├── Composite Material (CompositeMaterial.md)
│   │   ├── Layered Material (LayeredMaterial.md)
│   │   ├── Clipping Material (ClippingMaterial.md)
│   │   ├── Null Material (NullMaterial.md)
│   │   ├── Portal Material (PortalMaterial.md)
│   │   ├── Mix Material (MixMaterial.md)
│   │   ├── Shadow Catcher Material (ShadowCatcherMaterial.md)
│   │   ├── Substance Painter Export and Import (SubstancePainterExportandImport.md)
│   │   └── Redshift Standard Material Support (RedshiftStandardMaterialSupport.md)
│   ├── Node Editor (NodeEditor.md)
│   │   ├── Material Editor vs. Node Editor (MaterialEditorvsNodeEditor.md)
│   │   ├── Interface (Interface.md)
│   │   ├── Edit Menu (EditMenu.md)
│   │   ├── Create Menu (CreateMenu.md)
│   │   ├── View Menu (ViewMenu.md)
│   │   ├── Context Menu (ContextMenu.md)
│   │   └── Node Search Window (NodeSearchWindow.md)
│   ├── Live Database & LocalDB (LiveDatabaseLocalDB.md)
│   │   ├── Intro to Live Database (IntrotoLiveDatabase.md)
│   │   ├── Interface (Interface1.md)
│   │   ├── Download & Upload Material (DownloadUploadMaterial.md)
│   │   └── Context Menu (ContextMenu1.md)
│   └── Material Tools (MaterialTools.md)
│       ├── Convert Materials (ConvertMaterials.md)
│       ├── Remove Unused Materials (RemoveUnusedMaterials.md)
│       └── Remove Duplicated Materials (RemoveDuplicatedMaterials1.md)

├── 🖼️ Using Textures (UsingTextures.md)
│   ├── Texturing Your Creation (TexturingYourCreation.md)
│   ├── Accessing Textures (AccessingTextures.md)
│   ├── Texture Compression (TextureCompression.md)
│   └── Texture Types (TextureTypes.md)
│       ├── Transform/Projection (TransformProjection.md)
│       │   ├── Transform (Transform.md)
│       │   └── Projection (Projection.md)
│       ├── Textures (Textures.md)
│       │   ├── Image Texture (ImageTexture.md)
│       │   ├── RGB Spectrum (RGBSpectrum.md)
│       │   ├── Float (Float.md)
│       │   ├── Gaussian Spectrum (GaussianSpectrum.md)
│       │   ├── Baking Texture (BakingTexture.md)
│       │   ├── Image Tiles (UDIMs) (ImageTilesUDIMs.md)
│       │   ├── Attribute (Attribute.md)
│       │   ├── W Coordinate (WCoordinate.md)
│       │   ├── Fields (Fields.md)
│       │   └── Custom Texture (CustomTexture.md)
│       ├── Generators (Generators.md)
│       │   ├── Checks (Checks.md)
│       │   ├── Curvature (Curvature.md)
│       │   ├── Dirt (Dirt.md)
│       │   ├── Falloff (Falloff.md)
│       │   ├── Instance Color (InstanceColor.md)
│       │   ├── Instance Range (InstanceRange.md)
│       │   ├── Instance Highlight (InstanceHighlight.md)
│       │   ├── Object Layer Color (ObjectLayerColor.md)
│       │   ├── Marble (Marble.md)
│       │   ├── Noise 4D (Noise4D.md)
│       │   ├── Octane Noise (OctaneNoise.md)
│       │   ├── Random Color (RandomColor.md)
│       │   ├── Ridged Fractal (RidgedFractal.md)
│       │   ├── Sinewave (Sinewave.md)
│       │   ├── Side (Side.md)
│       │   ├── Turbulence (Turbulence.md)
│       │   ├── Color Key (ColorKey.md)
│       │   ├── Custom Pattern (CustomPattern.md)
│       │   └── Toon Ramp (ToonRamp.md)
│       ├── Mappings (Mappings.md)
│       │   ├── Add Texture (AddTexture.md)
│       │   ├── Clamp Texture (ClampTexture.md)
│       │   ├── Color Correction (ColorCorrection.md)
│       │   ├── Image Adjustment (ImageAdjustment.md)
│       │   ├── Jittered Color Correction (JitteredColorCorrection.md)
│       │   ├── Compare Node (CompareNode.md)
│       │   ├── Invert (Invert.md)
│       │   ├── Cosine Mix (CosineMix.md)
│       │   ├── Octane Gradient Map (OctaneGradientMap.md)
│       │   ├── Subtract (Subtract.md)
│       │   ├── Mix (Mix.md)
│       │   ├── Multiply (Multiply.md)
│       │   ├── Triplanar (Triplanar.md)
│       │   └── UVW Transform (UVWTransform.md)
│       ├── Utilities (Utilities.md)
│       │   ├── Channel Utility Nodes (ChannelUtilityNodes.md)
│       │   ├── Chaos Texture (ChaosTexture.md)
│       │   ├── Composite Texture (CompositeTexture.md)
│       │   ├── Composite Texture Layer (CompositeTextureLayer.md)
│       │   ├── Spotlight Distribution (SpotlightDistribution.md)
│       │   ├── Ray Switch (RaySwitch.md)
│       │   ├── Color Space Conversion (ColorSpaceConversion.md)
│       │   └── Decal Texture (DecalTexture.md)
│       ├── Displacement (Displacement.md)
│       │   ├── Defining Displacement Types (DefiningDisplacementTypes.md)
│       │   ├── Texture Displacement (TextureDisplacement.md)
│       │   ├── OSL & Vertex Displacement (OSLVertexDisplacement.md)
│       │   └── Displacement Tips (DisplacementTips.md)
│       ├── Open Shading Language (OSL) (OpenShadingLanguageOSL2.md)
│       │   ├── OSL Overview (OSLOverview.md)
│       │   ├── OSL Texture (OSLTexture1.md)
│       │   ├── OSL Camera (OSLCamera1.md)
│       │   ├── OSL Noise (OSLNoise.md)
│       │   ├── OSL Pattern (OSLPattern.md)
│       │   ├── OSL Utils (OSLUtils.md)
│       │   └── OSL Vectron (OSLVectron.md)
│       ├── Rounded Edges (RoundedEdges1.md)
│       │   └── Rounded Edges (RoundedEdges.md)
│       └── Cinema 4D Textures (Cinema4DTextures.md)
│           ├── Bitmap (Bitmap.md)
│           ├── Colorizer (Colorizer.md)
│           ├── Gradient (Gradient1.md)
│           ├── Noise (Noise1.md)
│           ├── Mograph Color Shader (MographColorShader.md)
│           ├── Vertex Map (VertexMap.md)
│           ├── Ref Shader (RefShader.md)
│           └── Cinema 4D Surfaces (Cinema4DSurfaces.md)
│       └── Octane Texture Manager (OctaneTextureManager1.md)
│           └── Octane Texture Manager (OctaneTextureManager.md)

├── 🌫️ Using Mediums (UsingMediums.md)
│   ├── What are Mediums? (WhatareMediums.md)
│   ├── Using Mediums with Materials (UsingMediumswithMaterials.md)
│   ├── Absorption Medium (AbsorptionMedium.md)
│   ├── Scattering Medium (ScatteringMedium.md)
│   ├── Random Walk Medium (RandomWalkMedium.md)
│   ├── Volume Mediums (VolumeMediums1.md)
│   └── Standard Volume Medium (StandardVolumeMedium.md)

├── 💨 Volumetrics (Volumetrics.md)
│   ├── Volumetrics Defined (VolumetricsDefined.md)
│   ├── Volume Objects (VolumeObjects.md)
│   │   ├── Creating/Loading Volumetrics (CreatingLoadingVolumetrics.md)
│   │   ├── Generate (Generate.md)
│   │   └── VDB Loader (VDBLoader.md)
│   └── Using Pyro with Octane (UsingPyrowithOctane.md)

├── 💡 Using Octane Lights (UsingOctaneLights.md)
│   ├── Let There Be Light (LetThereBeLight.md)
│   ├── Creating Octane Lights (CreatingOctaneLights.md)
│   ├── Spectron (Spectron.md)
│   ├── Understanding Emission (UnderstandingEmission.md)
│   │   ├── What is Emission (WhatisEmission.md)
│   │   ├── Blackbody Emission (BlackbodyEmission.md)
│   │   └── Texture Emission (TextureEmission.md)
│   ├── Octane Light Tag/Regular Lights (OctaneLightTagRegularLights.md)
│   │   ├── Octane Light Tag Introduction (OctaneLightTagIntroduction.md)
│   │   ├── Octane Area & Targeted Area Light (OctaneAreaTargetedAreaLight.md)
│   │   ├── IES Light (IESLight.md)
│   │   ├── Spot Lights in Octane (SpotLightsinOctane.md)
│   │   ├── Directional Light (DirectionalLight.md)
│   │   └── Toon Light (ToonLight.md)
│   ├── Octane Light Tag/Environment Lights (OctaneLightTagEnvironmentLights.md)
│   │   ├── Octane Environment Lights (OctaneEnvironmentLights.md)
│   │   ├── Octane Daylight Environment (OctaneDaylightEnvironment.md)
│   │   ├── Octane Planetary Environment (OctanePlanetaryEnvironment.md)
│   │   └── HDR/Texture Environment (HDRTextureEnvironment.md)
│   ├── Light Linking & Exclusion (LightLinkingExclusion.md)
│   │   └── Working with Light Linking (WorkingwithLightLinking.md)
│   ├── Analytic Lights (AnalyticLights.md)
│   │   ├── Analytic Light Introduction (AnalyticLightIntroduction.md)
│   │   ├── Analytic Light Beams (AnalyticLightBeams.md)
│   │   └── Analytic Fog (AnalyticFog.md)
│   └── How To... (HowTo.md)
│       ├── Make a Spotlight (MakeaSpotlight.md)
│       ├── Make Volume Lights (MakeVolumeLights.md)
│       └── Make a Light Projector (MakeaLightProjector.md)

├── 📷 Using Octane Camera (UsingOctaneCamera.md)
│   ├── Capture your vision (Captureyourvision.md)
│   ├── Octane Camera Tag (OctaneCameraTag.md)
│   │   ├── Camera Type (CameraType.md)
│   │   ├── Motion Blur (MotionBlur.md)
│   │   ├── Depth of Field (DepthofField.md)
│   │   ├── Camera Imager (CameraImager.md)
│   │   ├── Denoiser (Denoiser.md)
│   │   ├── AI Up-sampler (AIUp-sampler1.md)
│   │   └── Post Processing (PostProcessing.md)
│   └── Camera Types (CameraTypes.md)
│       ├── Thinlens (Thinlens1.md)
│       ├── Panoramic (Panoramic.md)
│       ├── Baking Camera (BakingCamera.md)
│       ├── OSL Camera (OSLCamera.md)
│       ├── Universal Camera (UniversalCamera.md)
│       └── Realistic Lens Camera (RealisticLensCamera.md)

├── 🎨 Color Management and ACES (ColorManagementandACES.md)
│   └── Simple Saving of 8 & 16-bit ACES Images (SimpleSavingof816-bitACESImages.md)

├── 🎬 Rendering (Rendering.md)
│   ├── Octane Render Settings (OctaneRenderSettings.md)
│   ├── Render Kernels (RenderKernels.md)
│   │   ├── Info Channels (InfoChannels.md)
│   │   ├── Direct Lighting (DirectLighting.md)
│   │   ├── Path Tracing (PathTracing.md)
│   │   ├── Photon Tracing (PhotonTracing.md)
│   │   └── PMC (PMC.md)
│   ├── AI Light (AILight.md)
│   ├── AI Up-sampler (AIUp-sampler.md)
│   ├── Network Rendering (NetworkRendering.md)
│   │   ├── Octane Network Render (OctaneNetworkRender.md)
│   │   ├── How to Render on a Network (HowtoRenderonaNetwork.md)
│   │   └── Command Line Rendering (CommandLineRendering.md)
│   ├── X-Particles (X-Particles.md)
│   ├── Hair Rendering (HairRendering.md)
│   │   └── Using Hair (UsingHair.md)
│   └── The Render Network (TheRenderNetwork.md)
│       └── Prepping for The Render Network (PreppingforTheRenderNetwork.md)

├── 🎞️ AOVs and Compositing (AOVsandCompositing.md)
│   ├── AOVs and Composites (AOVsandComposites.md)
│   │   └── AOV Classifications (AOVClassifications.md)
│   ├── Output AOVs (OutputAOVs2.md)
│   ├── Render AOV Manager tab (RenderAOVManagertab.md)
│   ├── Global Texture AOVs (GlobalTextureAOVs.md)
│   ├── Render AOVs (RenderAOVs.md)
│   │   ├── Custom AOVs (CustomAOVs.md)
│   │   ├── Render Layer (RenderLayer.md)
│   │   └── Camera Mask (CameraMask.md)
│   ├── Render AOV Manager (RenderAOVManager.md)
│   └── Cryptomatte (Cryptomatte.md)

└── 📚 Appendix (Appendix.md)
    ├── Additional Topics (AdditionalTopics.md)
    │   ├── Camera Response Curve (CameraResponseCurve1.md)
    │   ├── Help Us Help You (HelpUsHelpYou.md)
    │   ├── Animation Stability (AnimationStability.md)
    │   ├── Using Set Driven Keys & Xpresso (UsingSetDrivenKeysXpresso.md)
    │   ├── GPU Rendering Orientation (GPURenderingOrientation.md)
    │   └── Octane Scene Optimization (OctaneSceneOptimization.md)
    ├── Open Shading Language (OSL) (OpenShadingLanguageOSL.md)
    │   ├── Input Parameter Types (InputParameterTypes.md)
    │   ├── Color Handling in OSL Shaders (ColorHandlinginOSLShaders.md)
    │   ├── List of String Constants (ListofStringConstants.md)
    │   ├── Octane-Specific Features and Extensions (Octane-SpecificFeaturesandExtens.md)
    │   ├── String Handling in OSL Shaders (StringHandlinginOSLShaders.md)
    │   ├── Supported and Unsupported Features (SupportedandUnsupportedFeatures.md)
    │   └── Supported OSL Shader Types (SupportedOSLShaderTypes.md)
    └── Troubleshooting (Troubleshooting.md)
        ├── Issue 1. Cannot find driver for laptop or computer (Issue1Cannotfinddriverforlaptopo.md)
        ├── Issue 2. OctaneRender won't open due to "No CUDA Devices" Error (Issue2OctaneRenderwontopenduetoN.md)
        ├── Issue 3. OctaneRender won't open due to License Issues (Issue3OctaneRenderwontopenduetoL.md)
        ├── Issue 4. OctaneRender Crashes Loading a File (Issue4OctaneRenderCrashesLoading.md)
        ├── Issue 5. Render Looks Strange (Issue5RenderLooksStrange.md)
        ├── Issue 6. Viewport Navigation Slow/Unresponsive (Issue6ViewportNavigationSlowUnre.md)
        ├── Issue 7. OctaneRender works for a while then closes while rendering (Issue7OctaneRenderworksforawhile.md)
        ├── Issue 8. Can't Change Settings or Save Renders in Demo (Issue8CantChangeSettingsorSaveRe.md)
        ├── Issue 9. OctaneRender Doesn't See All GPUs (Issue9OctaneRenderDoesntSeeAllGP.md)
        └── Issue 10. Additional Helpful Hints (Issue10AdditionalHelpfulHints.md)

📊 结构统计

  • 一级节点(主要章节): 12个
  • 总文档数: 326+ 个HTML页面
  • 最大层级深度: 4-5级

💡 使用说明

这个目录树结构可以用于:

  1. 生成_toc.json文件 - 用于Vue项目的导航组件
  2. 创建侧边栏导航 - Element Plus Tree组件
  3. 搜索功能 - 作为搜索索引的基础
  4. 文档组织 - 理解手册的整体结构

最后更新: [2025-01-02 19:00:00 +08:00]

Last updated:

OctaneRender® 和 OTOY® 是 OTOY Inc. 的注册商标