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OctaneRender for Cinema 4D - 完整目录树结构
生成时间: [2025-01-02 19:00:00 +08:00]
📚 完整目录树
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OctaneRender for Cinema 4D 手册
│
├── 📄 OctaneRender for Cinema 4D (OctaneRenderforCinema4D.md)
│
├── 📖 Welcome to OctaneRender (WelcometoOctaneRender.md)
│ ├── About OctaneRender (AboutOctaneRender.md)
│ └── Requirements (Requirements.md)
│
├── 🚀 Getting Started (GettingStarted.md)
│ ├── How Octane Works (HowOctaneWorks.md)
│ ├── Install OctaneRender Standalone Edition (InstallOctaneRenderStandaloneEdi.md)
│ ├── Install OctaneRender Plugin for Cinema 4D (InstallOctaneRenderPluginforCine.md)
│ ├── Starting the Plugin (StartingthePlugin.md)
│ ├── C4DOctane Plugin Overview (C4DOctanePluginOverview.md)
│ └── Deactivation & Troubleshooting (DeactivationTroubleshooting.md)
│
├── 🛠️ Using the Plugin (UsingthePlugin.md)
│ └── Quick Startup - Setup a Scene and Render (QuickStartupSetupaSceneandRender.md)
│
├── 🏷️ Octane Object Tag (OctaneObjectTag.md)
│ └── Interface & Settings (InterfaceSettings.md)
│
├── 👁️ Exploring the Live Viewer (ExploringtheLiveViewer.md)
│ ├── Anatomy of the Live Viewer (AnatomyoftheLiveViewer.md)
│ ├── Live Viewer Commands (LiveViewerCommands.md)
│ ├── Live Viewer Info & Progress (LiveViewerInfoProgress.md)
│ ├── Live Viewer Menus (LiveViewerMenus.md)
│ │ ├── File Menu (FileMenu.md)
│ │ ├── Cloud Menu (CloudMenu.md)
│ │ ├── Objects Menu (ObjectsMenu.md)
│ │ ├── Vectron Menu (VectronMenu.md)
│ │ ├── Materials Menu (MaterialsMenu.md)
│ │ ├── Compare Menu (CompareMenu.md)
│ │ ├── Options Menu (OptionsMenu.md)
│ │ ├── Help Menu (HelpMenu.md)
│ │ └── GUI Menu (GUIMenu.md)
│ └── Live Viewer Settings (LiveViewerSettings.md)
│ ├── Kernels Tab (KernelsTab.md)
│ ├── Camera Imager & Post Tab (CameraImagerPostTab.md)
│ └── Settings Tab (SettingsTab.md)
│ ├── Devices Tab (DevicesTab.md)
│ ├── Account Tab (AccountTab.md)
│ ├── C4D Shaders Tab (C4DShadersTab.md)
│ ├── Color Management Tab (ColorManagementTab.md)
│ ├── Other Tab (OtherTab.md)
│ ├── Paths Tab (PathsTab.md)
│ ├── Log Output (LogOutput.md)
│ ├── Environment Tab (EnvironmentTab.md)
│ ├── Out of Core Tab (OutofCoreTab.md)
│ └── Nodes Tab (NodesTab.md)
│
├── 📐 Geometry in Octane (GeometryinOctane1.md)
│ ├── Native Octane Geometry (NativeOctaneGeometry.md)
│ │ ├── ORBXLoader (ORBXLoader.md)
│ │ └── Vectron (Vectron.md)
│ │ └── Vectron Texture Displacement (VectronTextureDisplacement.md)
│ └── Octane Scatter (OctaneScatter.md)
│ ├── Distribution Settings (DistributionSettings.md)
│ ├── Effector Usage (EffectorUsage.md)
│ ├── Display Settings (DisplaySettings.md)
│ └── VRAM Considerations (VRAMConsiderations.md)
│
├── 🎨 Using Materials (UsingMaterials.md)
│ ├── Creating Materials in Octane (CreatingMaterialsinOctane.md)
│ ├── BRDF Models (BRDFModels.md)
│ ├── Energy Conservation (EnergyConservation.md)
│ ├── Materials and VRAM (MaterialsandVRAM.md)
│ ├── Nested Dielectrics (NestedDielectrics.md)
│ ├── Material Types (MaterialTypes.md)
│ │ ├── Material Type Overview (MaterialTypeOverview.md)
│ │ ├── Octane Material (OctaneMaterial.md)
│ │ │ ├── Diffuse Material (DiffuseMaterial.md)
│ │ │ ├── Glossy Material (GlossyMaterial.md)
│ │ │ ├── Specular Material (SpecularMaterial.md)
│ │ │ ├── Metallic Material (MetallicMaterial.md)
│ │ │ ├── Universal Material (UniversalMaterial.md)
│ │ │ └── Toon Material (ToonMaterial.md)
│ │ ├── Standard Surface Material (StandardSurfaceMaterial.md)
│ │ ├── Hair Material (HairMaterial.md)
│ │ ├── Composite Material (CompositeMaterial.md)
│ │ ├── Layered Material (LayeredMaterial.md)
│ │ ├── Clipping Material (ClippingMaterial.md)
│ │ ├── Null Material (NullMaterial.md)
│ │ ├── Portal Material (PortalMaterial.md)
│ │ ├── Mix Material (MixMaterial.md)
│ │ ├── Shadow Catcher Material (ShadowCatcherMaterial.md)
│ │ ├── Substance Painter Export and Import (SubstancePainterExportandImport.md)
│ │ └── Redshift Standard Material Support (RedshiftStandardMaterialSupport.md)
│ ├── Node Editor (NodeEditor.md)
│ │ ├── Material Editor vs. Node Editor (MaterialEditorvsNodeEditor.md)
│ │ ├── Interface (Interface.md)
│ │ ├── Edit Menu (EditMenu.md)
│ │ ├── Create Menu (CreateMenu.md)
│ │ ├── View Menu (ViewMenu.md)
│ │ ├── Context Menu (ContextMenu.md)
│ │ └── Node Search Window (NodeSearchWindow.md)
│ ├── Live Database & LocalDB (LiveDatabaseLocalDB.md)
│ │ ├── Intro to Live Database (IntrotoLiveDatabase.md)
│ │ ├── Interface (Interface1.md)
│ │ ├── Download & Upload Material (DownloadUploadMaterial.md)
│ │ └── Context Menu (ContextMenu1.md)
│ └── Material Tools (MaterialTools.md)
│ ├── Convert Materials (ConvertMaterials.md)
│ ├── Remove Unused Materials (RemoveUnusedMaterials.md)
│ └── Remove Duplicated Materials (RemoveDuplicatedMaterials1.md)
│
├── 🖼️ Using Textures (UsingTextures.md)
│ ├── Texturing Your Creation (TexturingYourCreation.md)
│ ├── Accessing Textures (AccessingTextures.md)
│ ├── Texture Compression (TextureCompression.md)
│ └── Texture Types (TextureTypes.md)
│ ├── Transform/Projection (TransformProjection.md)
│ │ ├── Transform (Transform.md)
│ │ └── Projection (Projection.md)
│ ├── Textures (Textures.md)
│ │ ├── Image Texture (ImageTexture.md)
│ │ ├── RGB Spectrum (RGBSpectrum.md)
│ │ ├── Float (Float.md)
│ │ ├── Gaussian Spectrum (GaussianSpectrum.md)
│ │ ├── Baking Texture (BakingTexture.md)
│ │ ├── Image Tiles (UDIMs) (ImageTilesUDIMs.md)
│ │ ├── Attribute (Attribute.md)
│ │ ├── W Coordinate (WCoordinate.md)
│ │ ├── Fields (Fields.md)
│ │ └── Custom Texture (CustomTexture.md)
│ ├── Generators (Generators.md)
│ │ ├── Checks (Checks.md)
│ │ ├── Curvature (Curvature.md)
│ │ ├── Dirt (Dirt.md)
│ │ ├── Falloff (Falloff.md)
│ │ ├── Instance Color (InstanceColor.md)
│ │ ├── Instance Range (InstanceRange.md)
│ │ ├── Instance Highlight (InstanceHighlight.md)
│ │ ├── Object Layer Color (ObjectLayerColor.md)
│ │ ├── Marble (Marble.md)
│ │ ├── Noise 4D (Noise4D.md)
│ │ ├── Octane Noise (OctaneNoise.md)
│ │ ├── Random Color (RandomColor.md)
│ │ ├── Ridged Fractal (RidgedFractal.md)
│ │ ├── Sinewave (Sinewave.md)
│ │ ├── Side (Side.md)
│ │ ├── Turbulence (Turbulence.md)
│ │ ├── Color Key (ColorKey.md)
│ │ ├── Custom Pattern (CustomPattern.md)
│ │ └── Toon Ramp (ToonRamp.md)
│ ├── Mappings (Mappings.md)
│ │ ├── Add Texture (AddTexture.md)
│ │ ├── Clamp Texture (ClampTexture.md)
│ │ ├── Color Correction (ColorCorrection.md)
│ │ ├── Image Adjustment (ImageAdjustment.md)
│ │ ├── Jittered Color Correction (JitteredColorCorrection.md)
│ │ ├── Compare Node (CompareNode.md)
│ │ ├── Invert (Invert.md)
│ │ ├── Cosine Mix (CosineMix.md)
│ │ ├── Octane Gradient Map (OctaneGradientMap.md)
│ │ ├── Subtract (Subtract.md)
│ │ ├── Mix (Mix.md)
│ │ ├── Multiply (Multiply.md)
│ │ ├── Triplanar (Triplanar.md)
│ │ └── UVW Transform (UVWTransform.md)
│ ├── Utilities (Utilities.md)
│ │ ├── Channel Utility Nodes (ChannelUtilityNodes.md)
│ │ ├── Chaos Texture (ChaosTexture.md)
│ │ ├── Composite Texture (CompositeTexture.md)
│ │ ├── Composite Texture Layer (CompositeTextureLayer.md)
│ │ ├── Spotlight Distribution (SpotlightDistribution.md)
│ │ ├── Ray Switch (RaySwitch.md)
│ │ ├── Color Space Conversion (ColorSpaceConversion.md)
│ │ └── Decal Texture (DecalTexture.md)
│ ├── Displacement (Displacement.md)
│ │ ├── Defining Displacement Types (DefiningDisplacementTypes.md)
│ │ ├── Texture Displacement (TextureDisplacement.md)
│ │ ├── OSL & Vertex Displacement (OSLVertexDisplacement.md)
│ │ └── Displacement Tips (DisplacementTips.md)
│ ├── Open Shading Language (OSL) (OpenShadingLanguageOSL2.md)
│ │ ├── OSL Overview (OSLOverview.md)
│ │ ├── OSL Texture (OSLTexture1.md)
│ │ ├── OSL Camera (OSLCamera1.md)
│ │ ├── OSL Noise (OSLNoise.md)
│ │ ├── OSL Pattern (OSLPattern.md)
│ │ ├── OSL Utils (OSLUtils.md)
│ │ └── OSL Vectron (OSLVectron.md)
│ ├── Rounded Edges (RoundedEdges1.md)
│ │ └── Rounded Edges (RoundedEdges.md)
│ └── Cinema 4D Textures (Cinema4DTextures.md)
│ ├── Bitmap (Bitmap.md)
│ ├── Colorizer (Colorizer.md)
│ ├── Gradient (Gradient1.md)
│ ├── Noise (Noise1.md)
│ ├── Mograph Color Shader (MographColorShader.md)
│ ├── Vertex Map (VertexMap.md)
│ ├── Ref Shader (RefShader.md)
│ └── Cinema 4D Surfaces (Cinema4DSurfaces.md)
│ └── Octane Texture Manager (OctaneTextureManager1.md)
│ └── Octane Texture Manager (OctaneTextureManager.md)
│
├── 🌫️ Using Mediums (UsingMediums.md)
│ ├── What are Mediums? (WhatareMediums.md)
│ ├── Using Mediums with Materials (UsingMediumswithMaterials.md)
│ ├── Absorption Medium (AbsorptionMedium.md)
│ ├── Scattering Medium (ScatteringMedium.md)
│ ├── Random Walk Medium (RandomWalkMedium.md)
│ ├── Volume Mediums (VolumeMediums1.md)
│ └── Standard Volume Medium (StandardVolumeMedium.md)
│
├── 💨 Volumetrics (Volumetrics.md)
│ ├── Volumetrics Defined (VolumetricsDefined.md)
│ ├── Volume Objects (VolumeObjects.md)
│ │ ├── Creating/Loading Volumetrics (CreatingLoadingVolumetrics.md)
│ │ ├── Generate (Generate.md)
│ │ └── VDB Loader (VDBLoader.md)
│ └── Using Pyro with Octane (UsingPyrowithOctane.md)
│
├── 💡 Using Octane Lights (UsingOctaneLights.md)
│ ├── Let There Be Light (LetThereBeLight.md)
│ ├── Creating Octane Lights (CreatingOctaneLights.md)
│ ├── Spectron (Spectron.md)
│ ├── Understanding Emission (UnderstandingEmission.md)
│ │ ├── What is Emission (WhatisEmission.md)
│ │ ├── Blackbody Emission (BlackbodyEmission.md)
│ │ └── Texture Emission (TextureEmission.md)
│ ├── Octane Light Tag/Regular Lights (OctaneLightTagRegularLights.md)
│ │ ├── Octane Light Tag Introduction (OctaneLightTagIntroduction.md)
│ │ ├── Octane Area & Targeted Area Light (OctaneAreaTargetedAreaLight.md)
│ │ ├── IES Light (IESLight.md)
│ │ ├── Spot Lights in Octane (SpotLightsinOctane.md)
│ │ ├── Directional Light (DirectionalLight.md)
│ │ └── Toon Light (ToonLight.md)
│ ├── Octane Light Tag/Environment Lights (OctaneLightTagEnvironmentLights.md)
│ │ ├── Octane Environment Lights (OctaneEnvironmentLights.md)
│ │ ├── Octane Daylight Environment (OctaneDaylightEnvironment.md)
│ │ ├── Octane Planetary Environment (OctanePlanetaryEnvironment.md)
│ │ └── HDR/Texture Environment (HDRTextureEnvironment.md)
│ ├── Light Linking & Exclusion (LightLinkingExclusion.md)
│ │ └── Working with Light Linking (WorkingwithLightLinking.md)
│ ├── Analytic Lights (AnalyticLights.md)
│ │ ├── Analytic Light Introduction (AnalyticLightIntroduction.md)
│ │ ├── Analytic Light Beams (AnalyticLightBeams.md)
│ │ └── Analytic Fog (AnalyticFog.md)
│ └── How To... (HowTo.md)
│ ├── Make a Spotlight (MakeaSpotlight.md)
│ ├── Make Volume Lights (MakeVolumeLights.md)
│ └── Make a Light Projector (MakeaLightProjector.md)
│
├── 📷 Using Octane Camera (UsingOctaneCamera.md)
│ ├── Capture your vision (Captureyourvision.md)
│ ├── Octane Camera Tag (OctaneCameraTag.md)
│ │ ├── Camera Type (CameraType.md)
│ │ ├── Motion Blur (MotionBlur.md)
│ │ ├── Depth of Field (DepthofField.md)
│ │ ├── Camera Imager (CameraImager.md)
│ │ ├── Denoiser (Denoiser.md)
│ │ ├── AI Up-sampler (AIUp-sampler1.md)
│ │ └── Post Processing (PostProcessing.md)
│ └── Camera Types (CameraTypes.md)
│ ├── Thinlens (Thinlens1.md)
│ ├── Panoramic (Panoramic.md)
│ ├── Baking Camera (BakingCamera.md)
│ ├── OSL Camera (OSLCamera.md)
│ ├── Universal Camera (UniversalCamera.md)
│ └── Realistic Lens Camera (RealisticLensCamera.md)
│
├── 🎨 Color Management and ACES (ColorManagementandACES.md)
│ └── Simple Saving of 8 & 16-bit ACES Images (SimpleSavingof816-bitACESImages.md)
│
├── 🎬 Rendering (Rendering.md)
│ ├── Octane Render Settings (OctaneRenderSettings.md)
│ ├── Render Kernels (RenderKernels.md)
│ │ ├── Info Channels (InfoChannels.md)
│ │ ├── Direct Lighting (DirectLighting.md)
│ │ ├── Path Tracing (PathTracing.md)
│ │ ├── Photon Tracing (PhotonTracing.md)
│ │ └── PMC (PMC.md)
│ ├── AI Light (AILight.md)
│ ├── AI Up-sampler (AIUp-sampler.md)
│ ├── Network Rendering (NetworkRendering.md)
│ │ ├── Octane Network Render (OctaneNetworkRender.md)
│ │ ├── How to Render on a Network (HowtoRenderonaNetwork.md)
│ │ └── Command Line Rendering (CommandLineRendering.md)
│ ├── X-Particles (X-Particles.md)
│ ├── Hair Rendering (HairRendering.md)
│ │ └── Using Hair (UsingHair.md)
│ └── The Render Network (TheRenderNetwork.md)
│ └── Prepping for The Render Network (PreppingforTheRenderNetwork.md)
│
├── 🎞️ AOVs and Compositing (AOVsandCompositing.md)
│ ├── AOVs and Composites (AOVsandComposites.md)
│ │ └── AOV Classifications (AOVClassifications.md)
│ ├── Output AOVs (OutputAOVs2.md)
│ ├── Render AOV Manager tab (RenderAOVManagertab.md)
│ ├── Global Texture AOVs (GlobalTextureAOVs.md)
│ ├── Render AOVs (RenderAOVs.md)
│ │ ├── Custom AOVs (CustomAOVs.md)
│ │ ├── Render Layer (RenderLayer.md)
│ │ └── Camera Mask (CameraMask.md)
│ ├── Render AOV Manager (RenderAOVManager.md)
│ └── Cryptomatte (Cryptomatte.md)
│
└── 📚 Appendix (Appendix.md)
├── Additional Topics (AdditionalTopics.md)
│ ├── Camera Response Curve (CameraResponseCurve1.md)
│ ├── Help Us Help You (HelpUsHelpYou.md)
│ ├── Animation Stability (AnimationStability.md)
│ ├── Using Set Driven Keys & Xpresso (UsingSetDrivenKeysXpresso.md)
│ ├── GPU Rendering Orientation (GPURenderingOrientation.md)
│ └── Octane Scene Optimization (OctaneSceneOptimization.md)
├── Open Shading Language (OSL) (OpenShadingLanguageOSL.md)
│ ├── Input Parameter Types (InputParameterTypes.md)
│ ├── Color Handling in OSL Shaders (ColorHandlinginOSLShaders.md)
│ ├── List of String Constants (ListofStringConstants.md)
│ ├── Octane-Specific Features and Extensions (Octane-SpecificFeaturesandExtens.md)
│ ├── String Handling in OSL Shaders (StringHandlinginOSLShaders.md)
│ ├── Supported and Unsupported Features (SupportedandUnsupportedFeatures.md)
│ └── Supported OSL Shader Types (SupportedOSLShaderTypes.md)
└── Troubleshooting (Troubleshooting.md)
├── Issue 1. Cannot find driver for laptop or computer (Issue1Cannotfinddriverforlaptopo.md)
├── Issue 2. OctaneRender won't open due to "No CUDA Devices" Error (Issue2OctaneRenderwontopenduetoN.md)
├── Issue 3. OctaneRender won't open due to License Issues (Issue3OctaneRenderwontopenduetoL.md)
├── Issue 4. OctaneRender Crashes Loading a File (Issue4OctaneRenderCrashesLoading.md)
├── Issue 5. Render Looks Strange (Issue5RenderLooksStrange.md)
├── Issue 6. Viewport Navigation Slow/Unresponsive (Issue6ViewportNavigationSlowUnre.md)
├── Issue 7. OctaneRender works for a while then closes while rendering (Issue7OctaneRenderworksforawhile.md)
├── Issue 8. Can't Change Settings or Save Renders in Demo (Issue8CantChangeSettingsorSaveRe.md)
├── Issue 9. OctaneRender Doesn't See All GPUs (Issue9OctaneRenderDoesntSeeAllGP.md)
└── Issue 10. Additional Helpful Hints (Issue10AdditionalHelpfulHints.md)📊 结构统计
- 一级节点(主要章节): 12个
- 总文档数: 326+ 个HTML页面
- 最大层级深度: 4-5级
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最后更新: [2025-01-02 19:00:00 +08:00]