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Issue 6. Viewport Navigation Slow/Unresponsive


Problem: Known issue with display refresh timeout on Windows®. Solution: This can be attributed to a function that is included in some operating systems that shut down any program after the OS loses communication with the [GPU](javascript:void(0);.md). Since higher resolutions and Path Tracing both can take long periods of time to render a single frame, the OS loses contact with the GPU and shuts down OctaneRender®. This can be resolved one of two ways: - Purchase a second GPU, dedicating one to OctaneRender® and one to the OS. - Adjust the timeout values specific to the OS. As this often involves adjusting critical OS files, we don't recommend or supported doing this. For Microsoft® Windows® systems, more information can be read here. Problem: Render card has insufficient performance. Solution: We suggest purchasing a more powerful GPU to get the most out of OctaneRender®. For benchmarks on how GPUs perform with OctaneRender®, check the OctaneBench® scores here: https://render.otoy.com/octanebench/results.php?v=3.06.2&sort_by=avg&filter=&singleGPU=1 Problem: Navigating is slow. Is there anything else I can do? Solution: To increase navigation speed in OctaneRender®, you can: - Use the Shift key while rotating, moving, or translating the Render Viewport. - Use the Sub-Sampling settings (3 checkerboard icons in the Viewport). - Reduce the Viewport's render resolution while setting up materials, lights, and camera.

OctaneRender® 和 OTOY® 是 OTOY Inc. 的注册商标