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AOV Classifications


Output AOVs

These are effectively composites. Each separate layer in a single Output AOV is composited on top of the other, bottom to top. Each has a separate blending mode, just like a layer in Adobe Photoshop. Multiple Output AOVs can be present in a nodegraph, but they are self-contained and do not effect the others. For composites, only the layers within a singular Output AOV matter.

  • Blending Settings

  • Output AOV

  • Output AOV group

  • Blend — These elements are used to build a comp:

  • Image Texture (file)

  • Layer Group

  • Light Mixer

  • Render AOV

  • Solid Color

  • Texture

  • Checkpoints

  • Discard Checkpoint

  • Load Checkpoint

  • Save Checkpoint

  • Effects - Color — These nodes affect the visual result of the element in the comp.

  • Adjust Brightness

  • Adjust Contrast

  • Adjust Hue

  • Adjust Saturation

  • Adjust White Balance

  • Apply Camera Response Curve (SDR only)

  • Apply Custom Curve

  • Apply Gamma Curve (SDR only)

  • Apply LUT

  • Appply OCIO look

  • Boost Highlights

  • Channel Clamp

  • Channel Inver (SDR only)

  • Channel Map Range

  • Effects - Display — These nodes are used to convert the comp output for viewing on a monitor and potential final output (ACES/OCIO refers to these items as Image Transforms or Output Transforms)

  • Convert for SDR Display (ACES)

  • Convert for SDR Display (AgX)

  • Convert for SDR Display (basic)

  • Convert for SDR Display (OCIO)

  • Convert for SDR Display (smooth)

  • Convert for 8-bit Display (SDR only)

  • Effects - Opacity

  • Adjust Opacity

  • Mask with Cryptomatte (possible name to Cryptomatte in 2026)

  • Mask with Layer Group (possible rename to Mask in 2026)

  • Effects - Post Processing — These nodes enhance the comp in some fashion

  • Add bloom

  • Add chromatic abberation

  • Add glare

  • Add lens flare

  • Add vignette

  • Blur

  • Open Image Denoise

  • Remove Hot Pixels

  • Sharpen

  • Legacy — Obsolete nodes

  • Apply Imager and Post Processing

  • Legacy Output AOV

  • Utility

  • Blending Settings Switch

  • Layer Group (Pass-through)

  • Output AOV group switch

  • Output AOV layer switch

  • Output AOV switch

Render AOVs

These are passes from the render itself. To be used in a comp, a Render AOV must reference the pass from the Render AOV Parameter menu. Each Render AOV node contains Blending Settings, referenced when used as a layer in a given Output AOV.

  • Render AOV Group

  • AOV Collections

    • Auxiliary AOVs

    • Beauty AOVs (detailed)

    • Beauty AOVs (simple)

    • Cryptomatte AOVs (all)

    • Cryptomatte AOVs (stable)

    • Custom AOVs (10)

    • Custom AOVs (20)

    • Denoised AOVs

    • Global Texture AOVs (10)

    • Global Texture AOVs (20)

    • Info AOVs

    • Light AOVs (detailed)

    • Light AOVs (simple)

    • Render Layer AOVs

  • Auxiliary

    • Alpha AOV

    • Camera Mask AOV

    • Cryptomatte AOV

    • Irradiance AOV

    • Light Direction AOV

    • Noise AOV

    • Postfx Media AOV

    • Post Processing AOV

    • Shadow AOV

  • Beauty - surfaces

    • Denoise Albedo AOV

    • Denoise Normal AOV

    • Diffuse AOV

    • Diffuse Direct AOV

    • Diffuse Filter (beauty) AOV

    • Diffuse Indirect AOV

    • Emitters AOV

    • Environment AOV

    • Reflection AOV

    • Reflection Direct AOV

    • Reflection (beauty) AOV

    • Reflection Indirect AOV

    • Refraction AOV

    • Refraction filter (beauty) AOV

    • Subsurface Scattering AOV

    • Transmission AOV

    • Transmission (beauty) AOV

  • Beauty - Volumes

    • Volume AOV

    • Volume Emission AOV

    • Volume Mask AOV

    • Volume Z-depth back AOV

    • Volume Z-depth front AOV

  • Custom

    • Custom AOV

    • Global Texture AOV

  • Denoised

    • Denoised Diffuse Direct AOV

    • Denoised Diffuse Indirect AOV

    • Denoised Emission AOV

    • Denoised Reflection Direct AOV

    • Denoised Reflection Indirect AOV

    • Denoised Remainder AOV

    • Denoised Volume AOV

    • Denoised Volume Emission AOV

  • Info

    • Ambient Occlusion AOV

    • Baking group ID AOV

    • Diffuse Filter (info) AOV

    • Index of Refraction AOV

    • Light Pass ID AOV

    • Material ID AOV

    • Motion Vector AOV

    • Normal (geometric) AOV

    • Normal (shading) AOV

    • Normal (smooth) AOV

    • Normal (tanget) AOV

    • Object ID AOV

    • Object Layer Color AOV

    • Opacity AOV

    • Position AOV

    • Reflection Filter (info) AOV

    • Refraction Filter (info) AOV

    • Render Layer ID AOV

    • Render Layer Mask AOV

    • Roughness AOV

    • Texture Tangent AOV

    • Transmission Filter (info) AOV

    • UV Coordinates AOV

    • Wireframe AOV

    • Z-depth AOV

  • Light

    • Light AOV

    • Light Direct AOV

    • Light Indirect AOV

  • Render Layer

    • Black Layer Shadows AOV

    • Layer Reflections AOV

    • Layer Shadows AOV

  • Utility

    • Render AOV Switch

Textures

These are all of the available Octane texture types (gradients, procedurals, etc., used as inputs to the Composite Texture node).

  • Texture Layers — Effectively "Composite Texture Layers" as these items function as layers for the Composite Texture node, and are the only type of layer which can do so.

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