VRAM Considerations
VRAM Considerations/Usage Tips
As with all other aspects of Octane, VRAM plays a limiting factor with Octane Scatter, as all generated scatter objects need to fit into the available VRAM in order to be properly rendered. Some tips:
Keep the scattered objects as simple as possible.
For grasses and landscapes, consider the jigsaw approach: make low-polygon sections that can be scattered, as opposed to singular items, such as blades of grass.
Generators will consume VRAM; minimize their use if at all possible.
The most efficient cloner, outside of Octane Scatter, is the Cinema 4D Matrix object. Use the Matrix object inside of an Octane Scatter object for more detail.
